Rewards players value, outside the game.
Gift cards from 500+ brands as prizes and milestones, for casual, esports and social games.
India had 555 million gamers in 2025 (Lumikai). Since 1 May 2026 the online gaming law bans real-money games and promotes e-sports and social games (PIB).
Source: Lumikai, State of India Interactive Media 2025 · Published 23 Mar 2026 · Checked 12 Oct 2026
In-game rewards
stay in the game
Currency feels unreal
In-game currency feels unreal to many players.
Payouts are a hassle
Prize payouts are a hassle to run at scale.
Referrals blend in
Referral rewards rarely stand out.
Prizes players
actually want
Tournament prizes
Gift cards delivered to winners instantly.
Streaks and milestones
A gift card at level 50 or a 30-day streak.
Referrals
A gift card for both players when a friend joins.
What platforms
are seeing
More transactions
Apps using Hubble's products have seen 2–5× more transactions from users of the Hubble rewards store.
More referrals
One social game saw 25% more referrals after switching to gift card rewards.
Prizes a month
One esports platform sends about 10,000 gift card prizes a month through the API.
API, triggered from game events.
We work only with games that don't involve real money, in line with the Promotion and Regulation of Online Gaming Act, 2025.
Questions, answered
Which games do you work with?
Can winners choose their brand?
How are prizes delivered?
Book a demo
We reply within 24 hours.


